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AMPHIOTIK ENHANCER ST (STandard edition)

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AMPHIOTIK ENHANCER ST (STandard edition) is a powerful 3D-Audio system, for novice and intermediate users, which processes standard stereo audio and converts it into an enhanced, rich 3D stereo output, increasing dramatically the listening experience. In the STandard edition, you can place the channels of your tracks in a fully customizable 3D Virtual Auditory Environment surrounding you, and experience a complete immersion.


Technology

 

AMPHIOTIK TECHNOLOGY
AMPHIOTIK ENHANCER is based on AMPHIOTIK TECHNOLOGY, which in turn is based on Binaural Technology. Binaural processing is based on HRTFs technique, a widely used method derived from the knowledge about perception of sounds by humans.

 

Virtual Auditory Environment

 

Virtual Worlds
The virtual environment is represented by the means of 3D-Graphics. New "worlds" can be generated through predefined templates. The dimensions of the world and the materials of the surfaces can be freely adjusted.

Sound Field Model (SFM)
SFM is simulated by the means of Image Source Method (ISM) for the early reflections, in combination with reverberation algorithms for the simulation of the late part. Ultimate control over the sound field is allowed, by selecting the material, and thus the absorption coefficients, of each surface.

Virtual Sound Sources (VSS)
There are five virtual sound sources, which are dynamically linked to the channels of the stereo input.

Positioning - 3D/2D View
Arbitrary positioning of the virtual sound sources (distance, azimuth and elevation) and virtual listener. This is easily accomplished through the 3D/2D View.

 

Processing

 

Listening over Headphones
When listening over headphones, the sound image is actually externalized out of the head.

Listening over Loudspeakers: Transaural-Audio (Cross-Talk Cancellation system)
When listening over loudspeakers, standard stereo makes the sound come from between the two speakers in front of the listener. Transaural-Audio extends the sound field beyond the separation of the loudspeakers and the sound surrounds the listener. Arbitrary positioning of the loudspeakers is allowed in the horizontal plane.

Absorption (screen-shot)
Materials database: stores the appearance and the absorption coefficients of materials.

Post equalization
Programmable low and high frequency filters allow to adjust the desired "shape" of the sound.

Gain Control
The overall gain can be automatically adjusted through the Automatic Gain Control (AGC).

Miscalleneous
Almost every parameter of the virtual auditory environment can be adjusted in real-time.

 

General

 

Individual HRTF (Head-Related-Transfer-Functions) support
AMPHIOTIK ENHANCER is shipped with with three sets of installable HRTFs based on data provided by a) CIAIR, Nagoya University, Japan, b) MIT Media Laboratory (HRTF Measurements of a KEMAR Dummy-Head Microphone, Bill Gardner and Keith Martin).
The format of the files containing the HRTF information is called ATHRTF (AMPHIOTIK TECHNOLOGY HRTF). Users have the capability to select different HRTFs for spatialization and cross-talk cancellation, a fact that furhter increases the flexibility of the program.

Storing
Load and save virtual environments and settings.

 

Commercial use
Commercial use is not allowed.

 

 

Specifications

 

3D Audio Engine: HRTF based
Signal Processing: Stereo In / Stereo Out
Bits: 8, 16
Samples rates: up to 96 KHz

 

 

System Requirements

 

Platform: Intel Pentium, and compatible CPUs
Operating Systems: Windows 2000 / XP / 2003
Audio Card: Any
Graphic Card: OpenGL Compatible
Minimal Configuration: Pentium III 1GHz, 256 MB RAM

 

 

Software Requirements

 

As VST Plugin Any VST 2.x host
As DirectX Plugin Any DXi2 host
As Windows Media Player Plugin Windows Media Player 9.0 or later
As Winamp Plugin Winamp 5.0 or later

 

 


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